AI Insights · Timothy · October 2024
Top 5 2D Cartoon Games on iOS in Sweden: Q3 2024
Discover the performance trends of the top 5 2D cartoon games on iOS in Sweden during Q3 2024, including downloads, revenue, and active user metrics.
In the third quarter of 2024, Sweden's iOS gaming landscape featured some standout performances among 2D cartoon games. Here's a detailed look at the top five applications, based on data from Sensor Tower.
Offline Games - No Wifi Games, developed by Moreno Maio, saw a varied performance throughout the quarter. Revenue peaked in late July at approximately $225, while downloads reached their highest at 14K in the same period. The number of weekly active users started at 14K at the beginning of July, rising to a peak of around 30K mid-month before stabilizing around 23K by the end of September.
Royal Match from Dream Games demonstrated strong revenue growth, closing the quarter with over $114K in the last week of September. Despite a decline in downloads from 5K at the beginning of July to 3K in late August, there was an upward trend towards the end of the quarter, finishing with 5K downloads again. Weekly active users remained robust, starting at 68K and peaking at 75K in mid-September.
Travel Town - Merge Adventure, published by Moon Active, maintained a steady revenue stream, peaking at $55K in the final weeks. Downloads fluctuated, starting at around 3.6K and dropping to 2.3K in early September, with a slight recovery towards the end. Active users hovered around 26K, showing slight variations throughout the quarter.
Screw Puzzle: Wood Nut & Bolt™ by ONESOFT GLOBAL PTE. LTD. experienced a downward trend in revenue, beginning with $1.1K at the start of the quarter and ending with approximately $600. Downloads fluctuated, peaking at 7.6K in late August before dropping to 3K by the end of September. Weekly active users saw a slight increase from 10K to 15K in August, then stabilized around 12K towards the quarter's end.
Toca Boca World, developed by Toca Boca AB, noted a significant revenue peak at $35K in early July, gradually decreasing to $9.5K by the end of September. Downloads saw a consistent decline from 2.6K to 1.3K throughout the quarter. Weekly active users started at 23K and saw a slight decline, closing the quarter with 20K.
For more detailed insights and data on these apps, visit Sensor Tower.